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backrooms

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Devlog

  • quick fix
    February 26, 2023 by zodiepupper#update, #backrooms
    There was a small bug where the stuff wasn't getting deleted when the player was sufficiently far away, so I fixed that. This should reduce memory usage a bit and reduced cpu load. In some rare cases... Continue reading
  • procedural generation algorithm rework
    February 26, 2023 by zodiepupper
    1
    I completely reworked how I wrote the procedural generation. This new method allows me to easily predefine areas which will allow me to create some interesting landmarks in the future. It also support... Continue reading
  • Now infinite, with better performance!
    December 15, 2022 by zodiepupper
    The demo should now infinitely generate more world as you explore. There are still various performance and graphical issues that I, sadly, don't have time to dive into right now, but I'll be fixing in... Continue reading
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