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Devlog
quick fix
February 26, 2023
by
zodiepupper
#update, #backrooms
There was a small bug where the stuff wasn't getting deleted when the player was sufficiently far away, so I fixed that. This should reduce memory usage a bit and reduced cpu load. In some rare cases...
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procedural generation algorithm rework
February 26, 2023
by
zodiepupper
1
I completely reworked how I wrote the procedural generation. This new method allows me to easily predefine areas which will allow me to create some interesting landmarks in the future. It also support...
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Now infinite, with better performance!
December 15, 2022
by
zodiepupper
The demo should now infinitely generate more world as you explore. There are still various performance and graphical issues that I, sadly, don't have time to dive into right now, but I'll be fixing in...
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