first official dev release
So here it is, the first "release" of barkvr. it's pretty rough, which is why i'm calling it dev1.
i'll be switching the build naming scheme to be [type][date(yyyymmdd] so the next release will be something like dev20240818
the next release will be coming pretty soon and it'll have a lot of fixes to changes i made to the network stack while i was having some weird technical issues with godot loading libraries. i was getting an error "failed to map segment" which turns out is caused by file permissions errors on shared libraries in projects on a drive without full execution permissions on linux, i solved it by changing the mount settings and the mounting user for that drive on linux.
the next release will also come with voip and hopefully some improvements to the UX of how session joining works. for ui, i'm planning at the very least to will make sure there is a more clear indication of what session you're in and the state of that session. voip might be rough for a few updates and at the current moment nothing is using matrix's defined end to end encryption. but i have already started development on those things and they'll be coming soon.
basically the next updates will have:
- better ux for session status
- spatialized voice chat, avatar auto-equip button
- avatar jaw flap
- a fully open source, MIT licensed viseme analysis tool is in the works to replace this later
- avatar eye movements
- using some subject detection and stuff to make the avatars look more alive
- more fully integrated matrix api calls
- this should make loading messages, sending messages, etc. much more reliable and functional
- will also allow the app to get notifications in the background
- more settings for various things, and end to end encryption following the matrix specification.
Files
Get barkvr (in-dev)
barkvr (in-dev)
(experimental) cross platform open source social creation platform
Status | In development |
Author | zodiepupper |
Genre | Educational |
Tags | 3D, Creative, Experimental, First-Person, Godot, Multiplayer |
Languages | English |
More posts
- quick fixesJun 20, 2024
- Removed unnecessary stuff, fixed desktop mode collider sizeJun 16, 2024
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