• View all by zodiepupperzodiepupper
  • Follow zodiepupperFollowFollowing zodiepupperFollowing
  • Add To CollectionCollection
  • Comments
  • Devlog

barkvr (in-dev)

← Return to barkvr (in-dev)

Devlog

  • barkvr-dev-2025-03-10
    March 12, 2025 by zodiepupper
    A lot of work has gone into this update (83 commits so far!!), but there are still a lot of rough edges! that’s why this is still being referred to as a dev build. i will be adding more builds to th... Continue reading
  • first official dev release
    August 13, 2024 by zodiepupper#barkvr, #xr, #opensource, #free, #vr
    So here it is, the first "release" of barkvr. it's pretty rough, which is why i'm calling it dev1. i'll be switching the build naming scheme to be [type][date(yyyymmdd] so the next release will be som... Continue reading
  • quick fixes
    June 20, 2024 by zodiepupper#Creative, #3D, #Experimental, #First-Person, #Godot, #Multiplayer, #bugfix, #fix
    I pushed 2 updates that bring a ton of quality of life improvements to desktop and XR modes. i also fixed the export button so it will generate a download while running in the browser. the ui interact... Continue reading
  • Removed unnecessary stuff, fixed desktop mode collider size
    June 16, 2024 by zodiepupper#barkvr, #bugfix, #update
    removed unnecessary assets so the page should load faster and use less ram. I also fixed the desktop mode fallback so that the collider is the normal height if your browser doesn't do the vr thing. Th... Continue reading
itch.io·View all by zodiepupper·Report·Embed·
Updated 15 days ago