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barkvr (in-dev)

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Devlog

  • barkvr-dev-2025-03-10
    March 12, 2025 by zodiepupper
    A lot of work has gone into this update (83 commits so far!!), but there are still a lot of rough edges! that’s why this is still being referred to as a dev build. i will be adding more builds to th... Continue reading
  • first official dev release
    August 13, 2024 by zodiepupper#barkvr, #xr, #opensource, #free, #vr
    So here it is, the first "release" of barkvr. it's pretty rough, which is why i'm calling it dev1. i'll be switching the build naming scheme to be [type][date(yyyymmdd] so the next release will be som... Continue reading
  • quick fixes
    June 20, 2024 by zodiepupper#Creative, #3D, #Experimental, #First-Person, #Godot, #Multiplayer, #bugfix, #fix
    I pushed 2 updates that bring a ton of quality of life improvements to desktop and XR modes. i also fixed the export button so it will generate a download while running in the browser. the ui interact... Continue reading
  • Removed unnecessary stuff, fixed desktop mode collider size
    June 16, 2024 by zodiepupper#barkvr, #bugfix, #update
    removed unnecessary assets so the page should load faster and use less ram. I also fixed the desktop mode fallback so that the collider is the normal height if your browser doesn't do the vr thing. Th... Continue reading
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