new build - dev-2025-11-05
Here’s another release with some quick fixes.
i’m working really hard to get this networking update ready for release still, so stay tuned.
as usual, feel free to let me know if there are any issues. the game should startup in vr by default, but it not you can use:
--xr-mode on --xr-mode off as a launch arguments to force XR mode to be on or off, respectively.
bugfix as reported by Holy-Person
this also pushes a quick bugfix/feature addition as reported here in issue #56
congrats to @suspiciouslyBee for her first successful PR here!
i’m always so happy and proud to see people submit issues or PRs.
barkvrsupport@pupper.dev zodiepupper:matrix.pupper.dev zodiepupper everwhere else
thank you for trying out my game :purple_heart:
What’s Changed
- Add Error Message for swapping to vr when no XR server is present by @suspiciouslyBee in https://github.com/zodiepupper/barkvr/pull/54
New Contributors
- @suspiciouslyBee made their first contribution in https://github.com/zodiepupper/barkvr/pull/54
Full Changelog: https://github.com/zodiepupper/barkvr/compare/dev-2025-10-11…dev-2025-11-05
Get barkvr (in-dev)
barkvr (in-dev)
(experimental) cross platform open source social creation platform
| Status | In development |
| Author | zodiepupper |
| Genre | Educational |
| Tags | 3D, Creative, Experimental, First-Person, Godot, Multiplayer, Virtual Reality (VR) |
| Languages | English |
More posts
- new dev build!Jun 17, 2025
- barkvr-dev-2025-03-10Mar 12, 2025
- first official dev releaseAug 13, 2024
- quick fixesJun 20, 2024
- Removed unnecessary stuff, fixed desktop mode collider sizeJun 16, 2024
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