barkvr-dev-2025-03-10
A lot of work has gone into this update (83 commits so far!!), but there are still a lot of rough edges! that’s why this is still being referred to as a dev build.
i will be adding more builds to this list later but for now it’s back to the existing exported platforms. i ran into some issues building the opus stuff for the other platforms, and the libik library isn’t built for every platform yet. i’m working on both of those.
we now have a lot of new features. i’ll try to list some important ones here, but you will always get more info looking at commit messages.
- VOIP
- import assets directly from matrix messages (uploading to a message is coming very soon)
- faster import pipeline
- new inspector!
- new layout for some ui and the desktop mode ui gets put directly on screen.
- faster logging in
- tons of performance improvements, especially for the inspector!
- gltf (.glb) export button (dumps the file into your device’s download directory)
- scene (.tscn) export button (dumps the file into your device’s download directory)
- new IK system that offers ik nodes you can add to any rigged mesh!
- a ton of bugs!
i am aware of a large number of issues, but please feel free to let me know what issues you run into! i am aware that webrtc connections might take multiple tries (the functions that auto-retry the connection are brokey right now and i’m already working on fixing them and adding some extra features for reconnecting when a connection is dropped and for some fancier joining methods). inputs need some work still, ui needs a lot of work (a custom 3d first ui library will come at some point and overhaul every single aspect of the UI and UX of the app). lots of random things don’t sync properly, and i’m working on them as well. there is a simple change i need in the godot engine, but i am working on a workaround to fill the gap for now and get it working, that workaround is coming very soon.
once some more polish is done and i get some utils for automatic vrm avatar setup, i will be focusing on more bugs and on getting a secure scripting environment for gdscript so we can have as close to native performance but with security and some nice QOL features added.
lemme know if you have any issues! don’t be shy to tell me if something is weird or you don’t like something! i want to improve things as fast as i can. expect new builds every week.
Full Changelog: https://github.com/zodywoolsey/barkvr/compare/dev1…dev-2025-03-10
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barkvr (in-dev)
(experimental) cross platform open source social creation platform
Status | In development |
Author | zodiepupper |
Genre | Educational |
Tags | 3D, Creative, Experimental, First-Person, Godot, Multiplayer, Virtual Reality (VR) |
Languages | English |
More posts
- first official dev releaseAug 13, 2024
- quick fixesJun 20, 2024
- Removed unnecessary stuff, fixed desktop mode collider sizeJun 16, 2024
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