new dev build!


here we are, finally with new builds! there is a lot of work in this one, mostly a lot of quality of life fixes.

the first version of avatars with IK is here thanks to the excellent work by lyuma on renik!!

there is the beginning of a much more robust import pipeline thanks to an excellent contribution from @PiperManiaDeluxe!! (and a small edit of that code by me)

so now, when you import images or any zip/resonitepackage which contains images, the header will be read automatically and they should be imported if the engine can import them. this is the beginning of a huge improvement that will let us just add headers to detect in the list of known file headers and the import pipeline will automatically route them from there!

thank you, Lyuma and Piper, for you’re amazing work! i’m thankful for everything you do!!

and thank you, to all the supporters who make barkvr possible. i really wouldn’t be able to do this work if it wasn’t for all the people choosing to support this work financially.

there is the beginnings of the prototype UI for the visual scripting, stay tuned it will be released in a working state very very soon!!

sorry for the slow progress, i have been a bit stressed due to irl stuffs. but i’m feeling more ready to work now, so things should slowly ramp back up to full speed!

please, as usual, report your bugs and complaints on github, message me wherever you feel like it (zodiepupper), message me on matrix (@zodiepupper:matrix.pupper.dev), or email me support@pupper.dev

thank you all so much! see the generated list of changes below for more detail on what happened since last release!

What’s Changed

New Contributors

Full Changelog: https://github.com/zodiepupper/barkvr/compare/dev-2025-05-05…dev-2025-06-17

Files

barkvr dev-2025-06-17
External
5 hours ago

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