barkvr (in-dev)
A downloadable game for Windows, macOS, Linux, and Android
barkvr - dev
this is a dev release of barkvr, with some basic previews of features we've been working on. barkvr is an (early in development) open source social vr creativity tool created using the Godot engine.
As soon as you open the game, you can start creating and editing the scene you are in.
To login, use the account credentials for a matrix account that supports username and password login. (other login methods are currently being worked on)
you can import images, gltf, vrm, images, mp3, and godot resource files (as long as they contain a scene) by simply dragging and dropping the file onto the window.
if you have any questions or suggestions or issues (like bugs), feel free to contact me at barksupport@pupper.dev or messaging me on a platform like Discord where my username will likely be "zodiepupper" ( i use telegram, discord, matrix, etc and will respond asap).
please feel free to ask for help, information, how to support, etc. and i'll respond as quickly as i can.
you can also use the following discord link to join the discord community!
support development of this completely open source tool here:
github link to the source code of this project:
Updated | 18 days ago |
Status | In development |
Platforms | Windows, macOS, Linux, Android |
Author | zodiepupper |
Genre | Educational |
Made with | Godot |
Tags | 3D, Creative, Experimental, First-Person, Godot, Multiplayer, Virtual Reality (VR) |
Code license | MIT License |
Average session | A few minutes |
Languages | English |
Multiplayer | Ad-hoc networked multiplayer |
Links | Source code, Discord, Patreon, Ko-Fi |
Download
Click download now to get access to the following files:
Development log
- barkvr-dev-2025-03-1018 days ago
- first official dev releaseAug 13, 2024
- quick fixesJun 20, 2024
- Removed unnecessary stuff, fixed desktop mode collider sizeJun 16, 2024
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